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Axes And Acres Torrent Download [portable Edition]





















































About This Game Axes and Acres is a deep and engaging single-player strategy game designed to create exciting decisions every turn. Axes and Acres includes elements of deck-building which allow you to strategically manage your peasants to farm, build, and survive. The rules are easy to learn, but every turn can be played out in many different ways, leading to complex and interesting choices.In Axes and Acres you are the lord of a small but rich plot of land (and a couple smelly peasants). These peasants are represented by dice and can Build, Work, Gather Resources, and Reproduce, depending on their mood. Using a combination of your burgeoning population and "motivation" cards, you will build, chop, cultivate and plot to produce a thriving village!In Axes and Acres both your workers and your motivations can be improved and changed, all within one game. Each play-through is discrete, every decision is difficult and interesting, and there are tons of decisions - making every minute of gameplay valuable. Axes and Acres will test your strategic and tactical skills while providing a rewarding and fun experience.Axes and Acres is the second game from BrainGoodGames, the creators of the well-received single player strategy game Militia. (7000+ players, 97% review score).http://store.steampowered.com/app/421260/ 7aa9394dea Title: Axes and AcresGenre: Indie, StrategyDeveloper:BrainGoodGamesPublisher:BrainGoodGamesRelease Date: 7 Apr, 2016 Axes And Acres Torrent Download [portable Edition] axes and acres wiki. axes and acres. axes and acres review. axes and acres update. axes and acres boardgame The first couple of times I played it, I was all, "Arrgh, this is weird and abstract and thinky!"Then I came back to it after a few months, and suddenly I was super obsessed. Like totally in love. Even though I've gotten to level 13, I still love to play it and try different strategies.I'm a little sad that I've never been required to build a castle, but that's a tiny, tiny gripe. I can and do build them anyway, and they are awesome.. For $10 bucks you really can't go wrong, on sale you would be getting a great deal IMO. There is a learning curve and the tutorial sucks. I had to watch a few youtube videos several times before I finely got the hang of it.Kinda like an IQ test actually, but funner. Also has global scores and some of these people are pretty good!. Axes and Acres ReviewThe review below, and others, can be found in my Announcements page (http://www.mercedesmace.com/announcements/game-review-axes-and-acres)This is the second game (Steam, Apr 2016) by a small indie developer, BrainGoodGames. (http://www.braingoodgames.com). They had a great hit with Militia (on Steam Dec 2015), and just released a new game (Skyboats, Steam Aug 2016). I'm a bit behind the Steam release schedule; I only got around to picking up A&A this month. In the past two weeks, I've put 46 hours into A&A, and can strongly recommend it.For the record, I would recommend Militia as well. Although they're both turn-based strategy (TBS) games, they each have a different vibe. Militia feels like the kind of game an RTS player would like, whereas A&A feels more like a base-/city-builder. If you preferred Dawn of War 2 to Dawn of War 1, then Militia's probably your game. But for fans of Caesar, Pharaoh, Stronghold--games in which dealing with your city's growth and development is the critical task, and dealing with armed invaders is only a passing concern--A&A is definitely for you.Building on the square-grid based, minimalistic art style of Militia, Axes and Acres is a solid turn-based game with randomly generated villages and objectives during each round of play. When a new round begins, three sets of sub-objectives are rolled, representing three distinct phases of play. I believe the developers (BGG) refer to these as early, mid, and late game phases. With the update near the end of August, victory points required for the completion of each phase have been rebalanced to ensure equal strategic difficulty during each phase. Complete all three phases, and you move up in difficulty. Fail twice at a difficulty level, and you drop down to the previous level.Militia felt more like a game of chess or checkers: the board is the same size each time, and each piece moves and attacks in well-defined ways. A&A expands on this model in several ways. Each 'Peasant' in your village is represented by a d6. You begin each round with six peasants; reproducing to grow your population is a critical strategic point. While each Peasant die has the same faces (two Work, two Build, one Gather, one Reproduce which I like to call 'Heal'), the dice are rolled at the beginning of each of your turns, so your strategy in in part dictated by the faces that you roll each turn. Placing a die onto the board requires Food, one of three resources you must manage during each round. Do you spend this turn focusing on food gathering? Building? Gathering other resources? Your strategic decisions are made based on the number of VPs you need, how many turns you have left in each phase, and unexpected opportunities or hindrances provided by which faces your dice roll each turn.Managing your resources in A&A actually feels a lot like Star Ruler 2--there exist a multitude of ways to transform one into another. At the beginning of a round, you start with five 'Motivation' cards. Building the higher-tier buildings in your village can provide you the opportunity to gain more cards. So it turns out that you have two additional resources: 'Moves' and 'Cards'. Six resources total: three literal (food, wood, stone), and three strategic (dice/people, moves, and cards). Like a card-building game, you want to keep your card stack strategically lean, because you must spend all of the cards in your stack before the stack reshuffles. Many cards give you two opportunities to use them, to use dice, and to interact with your board and other resources. But if you need to kill rampaging barbarians, having a glut of build cards won't help you!At those advanced buildings, you have opportunities to train your peasants (and other dice) to become more advanced positions: woodsman (two gather faces, one wild), priest (three crusade faces, one wild), mason (three build faces, one wild, one stone), actor (always rolls wild, can be deployed as work, gather, heal, build, or crusade), and noble (two VP faces). Some phase objectives award you VPs for having two advanced peasants. Or perhaps your strategy requires more build faces than you've been rolling. In the later difficulty levels, the number of VPs required to finish the third phase become so high that you may just want to build a castle and convert your peasants to nobility, and brute force your way to victory.Being used to playing 4X and Grand Strat games, the simplicity of A&A's interface put me off initially, but I warmed to it. I also thought that I'd eventually tire of the gameplay loop--it's a game of raw mechanics, not much story, not much customization, only a handful of buildings. I likened it to Star Ruler 2 earlier; I'd say that the two games have a lot in common: tightly intertwined mechanics, adoption of new strategic elements when the current situation demands it. I have found the mechanics compelling enough to keep me playing all month--my intrinsic motivation has become enthralled with the experience A&A provides!Axes and Acres could just as easily be a solo board/dice game--BGG should probably consider kickstarting a hardcopy version. :) The use of the computer medium is less important for A&A than it was for Militia. However, the user interface, while simplistic, is not explicitly designed for mobile/touch devices. It could probably make use of keybindings, but it does give you hover-over information, and uses both left- and right-click commands. I give A&A a solid recommendation to fans of strategy mechanics, minimalistic interfaces, and/or somewhat casual strategy themed games! I'm looking forward to reviewing BGG's newest game!. An engrossing single player game with simple mechanics and complex strategies. Due to the dice rolling, every game is a unique challenge in which a strategy must be improvised. There is deck building and upgraded dice, and the mechanics are well-balanced with advantages and disadvantages for every option. For example, the initial 6 dice include 2 builders amongst 6 faces which include a reproduction face or + symbol (combine and activate 2 + faces to gain a die permanently). If you build a builder's hall, you can create upgraded versions of builders called masons. These have 3 builder faces and a wild face. The wild face can be deployed as a builder or worker or cashed in as a stone resource. Including the wild face, the mason has 4 of 6 faces able to be builders, double the chances for the unupgraded dice. However, the mason has no + face so lowering the chances of reproduction. I recommend this game for a good strategic challenge. The game becomes more difficult as you progress in level by winning, so that the 3 stages of the game require increasing numbers of victory points which are achieved through building certain buildings like the town hall or achieving certain actions like killing spawn points for barbarians with crusader faces.. A nice game for when you don't have anything going on or if you are bored. Nice to play it from time to time and I like the board game thing going on with this.. A little difficult to get started, but definitely worth the inital investment. The only game I've played this year with legitimate strategy. No game ruining randomness. No microtransactions. Just strategy.. Looks good but fundamentally broken due to the fact that there's only one good source of scaling VPs so the randomization doesn't actually matter.. Small but great game. The concept of the game is minimalistic and yet challenging. Every round needs thorough planning because every single move counts and your actions are very limited. I can understand people that have a hard time with it, because it is hard to learn and even harder to master, but so rewarding once you got the hang of it.

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